Daryll’s New Code NLP Game
COLOURS - A new high-performance state game - New Code NLP.
Dear ‘NLP Agent of change’:
It gives me great pleasure to offer this pattern to the NLP community as one of a growing set of NLP patterns called New Code Games. Please test it and provide feedback…
If you are unfamiliar with New Code games or the New Code change format, there is a simple introduction further down the page.
I have taken The Alphabet Game, (Published by John Grinder and Carmen Bostic St. Clair in ‘Whispering in the Wind’ 2001) and incorporated a three-colour version of The Stroop Effect (Published by John Ridley Stroop in an article titled ‘Studies of interference in serial verbal reactions’ 1935) with one important difference.
I first coded this pattern in 2008. My perception at the time (based on unreliable self-calibration) was that it did not induce a high performance state. I began to test the pattern with other people in early 2009 and the effects in some cases have been profound! I urge you to experiment with this pattern for 4 reasons:
- I have found that, for some individuals, it induces a more profound high-performance experience for the client than any of the other New Code games I use. (This is not to say that it’s a higher performance state – I don’t know how you could make such a comparative evaluation – simply that the client experience was more of a ‘wow’)
- In some cases, the resource state lasted for a long time. (In one case more than 3 hours)
- For some individuals there is hardly a change in state at all. (This is fascinating to me. From a process perspective; what are individuals doing differently that makes the game more/less challenging?)
- The changes that have followed the use of this state have been surprising. In general it seems to break the link between language and experience. In simple terms, for individuals living in their map it seems to break-up the map and reorient them with the territory – an ideal change for many scenarios. (Note: this is not true in all cases and it’s very un-scientific speculation at this point – see my note on p4 about ‘appropriate ordering’)
Please have fun exploring this. I eagerly await your comments. Can I invite you to publish your findings below
Preparation
On a flip chart, start with the 2nd page and write the words red, green and blue in red green and blue; mix the words and vary the colours randomly as per the example below. (Any 3 distinctly different colours will do – use the names of the coloured inks you are using)

Mixing up words and colours
Then overlay this with the first sheet and scribble over the words in the same colour as used on the sheet below.

Scribble the colours used on an overlay
(This additional ‘scribbled’ sheet is optional – the intention of this additional step is to make the game more accessible at the start. New Code Games are generally scalable in this way because the high-performance state is too much of a leap from a cold start.)
The game
1. Begin with the 1st (scribbled) sheet and set up the following pattern:
Working from top left to bottom right, set up a rhythm of two hand-claps and a click of the fingers for each scribble as follows:
For red – two hand-claps and click the fingers on the right hand
For green - two hand-claps and click the fingers on the left hand
For blue - two hand-claps and click the fingers on the both hands
The condition of two hand-claps is not a necessity – it seems to help in establishing rhythm, which helps in creating a high performance state.
2. Once that condition is achieved, add the condition of balancing seated on a gym ball or standing on a balance board.
In the absence of something to balance on, use the condition from the alphabet game - raising the left leg at the same time as clicking the fingers on the right hand for red ink, raising the right leg at the same time as clicking fingers on the left hand for green ink, and lifting up onto tip-toes or a small jump at the same time as clicking fingers on both hands for blue.
3. Turn over the flip chart to reveal the words. Set the condition of responding to the colour of ink as they have been and articulating the colour that is written as they click their fingers.
For example: For the first word on the second line as shown in the example above, they would clap hands twice and click fingers on the right hand (responding to the RED coloured ink) and say, “BLUE.” Articulating the written word.
To help you to demonstrate this game, or to get into the state quickly, it helps if you respond to the colour of the ink without naming it (so that you are not using Ai as part of that strategy). In other words, see the red colour and click the fingers on your right hand without thinking “RED” and so on. Then when the linguistic task of saying the word is added later, it is not in conflict with the motor activity of responding to the colour. (This is a non-trivial point)
Note: There is a kind of ‘appropriate ordering’ to the task. As well as being tricky enough and incorporating enough functions to induce a high performance state, the linguistic task (name the colour) is in response to the linguistic information (the written word) and the more unconscious movement function (click fingers) is in response to the environmental (colour - differences wavelength of the light from the words).
New Code high-performance states
One of the key distinctions between ‘classic’ NLP and New Code NLP is the use of high-performance resource states.
In ‘classic’ code change techniques we may ask a question like, “How would you like to feel instead?” Or, “What would be a good resource state for this context?”
In doing this we are assigning choice of the resource state to the part of the system that is least equipped to make that choice, and we are limited to the resource states that the client has available within the set of past experiences under the linguistic label they choose.
Below is an overview of the New Code Change Format designed by John Grinder and Carmen Bostic St. Clair. I will take it as read that the technique will be conducted under the conditions of rapport, calibration and utilisation.
1. Select the context - Begin the pattern dissociated; the client imagining his/herself in the context from a clean 3rd position (the ‘fly on the wall’ perspective) at a specific point in the room or immediate proximity. Use whatever suggestions are required for the client to detach from the context (cinema screen, physically move further away, change sub-modalities etc)
2. Pay a visit – ask the client to step into the context associated 1st position (looking through their own eyes) and calibrate on the state shift. Ask the client for sensory evidence (K).
3. Separator State – the client physically steps out of the context to another place in the room (different to the places where they stood for step 1 and 2) and, rather than just a break of state, elicit a different state in the client.
4. Play the New Code Game to induce a high-performance state
5. Whilst the individual is in a high-performance state, able to perform all of the conditions smoothly, ask them / guide them to step back into the context into an associated 1st position.
The high-performance state will easily be maintained from the activity into the context. If you want to provide sensory stimulus to anchor the high-performance state and then fire the anchor when they are associated back into the context you can, however it is an unnecessary step that adds complexity to the process.
It is important to physically move between the different perceptual positions. Not only does the unconscious respond extremely well to this metaphor, you are anchoring the states to different places in the immediate environment.
The Stroop Effect
Just name / read out the colour of the words below (not the written word):
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(Interesting to people involved in NLP that most instances you will find of this task include the explicit instruction, ‘Don’t read the words”)
A psychologist would describe this effect as interference: When most people look at one of the words, you see both its color and its meaning and those two pieces of evidence are in conflict. Because conditioning has taught you that word meaning is more important than ink color (consider your interaction with the hundreds of signs you see every day), interference occurs when you try to pay attention only to the ink color. There are two theories that attempt to explain the Stroop effect: (1) Speed of Processing Theory: the interference occurs because words are read faster than colors are named. (2) Selective Attention Theory: the interference occurs because naming colors requires more attention than reading words. So in one case it’s because reading words is easier, in the other it’s because naming colours requires more attention. Either way the study tells us about the study, if you distort the words to make them more difficult to read, it becomes easier to name the colour. This is psychology so it’s about statistics (not necessarily universal human processes) – not everyone experiences this interference – imagine my 3-year old attempting the task above, he can read the words but finds it easier to name the colours.
Daryll’s NLP Perspective

noggin new code nlp game
If we take a pragmatic NLP approach, theory that offers a simplistic, single explanation of what’s happening here is not very relevant or interesting. (It could easily be several simultaneous processes – speed, attention, something else as well as or instead of, or we may find as we learn more that neither of these metaphors work).
What is interesting is that we can utilise this effect to induce positive high-performance states and remove ‘interference’ by imposing a more appropriate or effective response to the stimulus.
The strategy for responding to a written word necessitates the use of the linguistic map. The strategy for responding to colour (or anything else in your environment) does not necessitate the use of the inner dialogue. Do you always take the time to think ‘red’ or ‘green’ when you interact with a traffic light? In activities like sport or any ‘flow’ state, the introduction of linguistic description and the consequent evaluation leads to a deterioration in performance. In sum - Psychologists use The Stroop Effect to create and measure interference. In NLP we can use this effect to build states that remove the interference and provoke generative change…
Over to you…… Please post comments below.

{ 8 comments… read them below or add one }
It is a nice rationale for connecting real colours with the movements and two forms of words together but have you tried the reversed option? Would it also elicit a high performance state or not?
truly
Dymitr Olszewski
P.S.- I appreciate very much publishing a new NEW CODE game and your youtube presentation. Thanks
I agree Daryll! This game certainly helped me reach a high performance state!
Thanks for this week, its been great hagw Graham
Thanks Dymitr. The change that you suggest would almost certainly make the game more difficult. If you run it that way please let me know what you observe. I am quite keen on using the linguistic to respond to the linguistic - the state is an example of processing that would be helpful in everyday life. It’s possible I’m being inflexible, and also possible that this ‘appropriate ordering’ I refer to is bullshit - would love it if you can prove it, or disprove it - equally valuable either way. Thanks again. Daryll.
Daryll… you should try it :))))
Start as in Stroop with naming colours only (scribbled sheet), then go to the mixture and add movements.
And, by the way, you’re genius:)
Dymitr
I am looking for a complete instruction for doing the game on my own any one has been successfully done that and i am a little unclear about the difference between the no nothing state and high performance state and what games produces one or the the other and what context are aproprate to be use for each.
any ideas feel free to post or email.
Aslan
Thanks Dymitr
Aslan - I am not aware of any explicit distinctions between high-performances states and know nothing states - they are members of the same set, or high performance is a member of the set of know nothing states - something like that. You can play this game alone - it’s great for that. The selection criteria - which state for which application - is as yet undefined.
Daryll.
What is the definition of a high performance state? Can I do this exercise alone without someone assisting me in the process?
Would it be possible to see a full New Code demonstration from start to finish?
Thanks,
Chris C.
Thanks Chris - I’m not about an explicit definition; and the high-performance states that result from different new code games are different. The intention is to build a resource state that is far more effective than a state that elicited by accessing the VAK representation of something from personal history, and far more likely to evoke choices that are outside of what is normally available to the client. (for more on this look into state-dependent memory - as our states change so do the available resources)
I can provide some design criteria if that would be helpful. These are mine, I’m sure that John Grinder would offer a more precise list:
1. Movement on both sides of the body independently (activate both hemispheres)
2. Differing tasks for right brain /left brain processes - cause confusion, the solution to which is a separation of the left and right processes (excuse the use of this left/right metaphor - it works for the purpose of what I’m attempting to convey)
3. Input on V, A and K sensory channels
4. An auditory internal task (read, count, spell, respond to instruction left/right)
5. Activate ‘balance’ (semi-circular canals in the inner ears)
6. Aerobic activity
7. Rhythm
8. Focused & peripheral vision
Does that help?